![]() It's not so much as not rustling leaves, it's just that the game does not register quick movement flicks for random encounter purposes, and friendly enemies and the Ragtimer seem to work independently of that, so you can "filter" the battles. Not to say it doesn't happen, as it did happen to others, but there's definitely a smaller chance to spawn it than switching forests.ģ- The "no rustling leaves" theory works and has been sorely tested by many, many people back in the day. The final encounter will only be available in disc 4.Ģ- The game does seem to track individual patches of forest, as I have never been able to find the Ragtimer twice in the same area. Depending on how many encounters you've had and the point you are in the game, you might have simply hit the scheduled max of appearances. It will show up 4 times in disc 1, and 6 times in disc 2, or 10 times in disc 2 if you never met it in disc 1. ![]() I don't have any evidence except personal experience, but:ġ- The most important thing, the Ragtimer appears a limited (but cumulative) number of numbers per disc. I will now try to look for a memory location that determines which kind of encounter you find yourself into, and will proceed to track down how this value is set. Ideally, the exact algorithm behind the decision of a Ragtime encounter! :) evidence of the importance of the choice of forest (and the granularity of this choice) evidence of the "no rustling leaves" theory The hope here is to demistify the theories behind Ragtime's appearances. I don't have access to the Forgotten Continent so I can't check the forests there. I have not found evidence that individual forests are tracked down to a finer extent, though I have not looked for that yet. The forests on the Outer and Lost continents have value 152 (0x98). The forests on plateaux of the Mist continent (Lindblum, Treno, Alexandria) have value 144 (0x90). The forests at ground level on the Mist continent and in the Forgotten Continent archipelago have value 148 (0x94). I found out there are at least 3 types of forest: There are quite a few locations that look at the environment regularly when you are on the world map and the game is unpaused. Assuming no ASLR, they are the following:Ġx191624A0 tracks the environment you are in (plain, forest, beach, ocean, etc.)Ġx191624A1 tracks the location you are in (the name at the bottom on the pause screen)ĪFAICT, the location has no significance on Ragtime showing up or not. The game uses (at least) two bytes to track your map location. So far my findings are modest but here it is: ![]() I got very tired of running around in circles not rustling leaves and not finding a single encounter (disc 3), so I decided to see what the code has to say.
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